Otherwise you can max out your farming and not finish foraging! Plant all your holly seeds first and make sure your foraging is as high as you need before your farming gets too high as well. If you want to get rid of water, just make sure it has no deep water next to it first, or you will just keep digging water back! Make rows of water, use your hoe to dig dirt tiles and plant away! The seeds grow much more quickly next to water as well, but your plants can also mess the water up, so keep a eye on the water tiles between planting and keep them moving! By digging next to a deep water tile you can easily make more water. The 2nd requires you either dig until you get water (which only works on green grass tiles) or find a area where someone else has already made a deep water tile (you know its deep because the water moves) and use it to make more water. You still can get your seeds back however. By digging no water tiles, you save time, but almost none of your seeds will actually grow anything. The 1st and fastest is just find a random patch of grass, use your hoe to make a big area of dirt patches and plant every seed you have. There are 2 ways you can get farming experience, only 1 will also get you foraging experience at the same time tho. Farming/Foraging: equipment required- shovel (15 stone, 15 wood), hoe (5 stone, 5 wood), seeds of any type (aloes and holly bush seeds are highly recommended however, as aloes never go bad and the holly bushes allow you to get fast foraging experience) and some repair kits (10 stone, 5 wood, 5 clay and 2 flint may also be purchased from the newbie village store for 25 stone).This will just be a short guide that covers the skills mentioned in my first guide, how you do them and what gear is required. The UI is a react & mobx application using local storage and the aformentionned system to listen to and simulate player inputs.Mystera Legacy New Player Guide to Reincarnation Skills The Java application is spawned as a node child process that then listens and sends commands to it. My choice was to go for an electron app that uses an underlying heavily modified Java/Node library (kbm-robot renamed kbm-handler) to capture keyboard and mouse events and conversly simulate click and typing. I might have been able to simulate clicks and input some data in it through a chrome extension but the features would have been even more limited. Obviously the game is a canvas which makes it impossible to retrieve any information. I wanted to create a better interface for the game which is quite lacking. The game, Mystera Legacy is a canvas game hosted on a website. If you ever want to map other in game UI elements, please make sure the canvas element dimensions are exactly the ones cited above. This means that for all relative positioning (needed to handle multiple resolutions and client window sizes), the code does a difference between the actual resolution and 930 * 522.66.
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